Part 1: Research Labs
This is the first in a series on our updates to unify the Realmer and Adventurer experience. If you missed our first article outlining the unification process, here you go!
Today, we’ll be talking about Research Labs and the role they play for Realmers and Adventurers. Before we do, let’s do a quick review of what being a Realmer and Adventurer means.
Realmers are the owners of a Realm. Their main goal is to build up their Realm in order to:
- Provide activities for Adventurers(Crafting, Homage, Exploring, etc…)
- Increase productivity of assets(Reactors, Refineries, Cities, Monuments, Labs, Seaports, etc…)
- Increase output of resources($PARTICLE, $ANIMA, Collectibles, LootBoxes)
Both $PARTICLE and $ANIMA are currently soulbound ERC20 tokens but there is a path for unbinding. If unbound, we will be looking to add them to MagicSwap.
Adventurers travel the Realmverse in search of their Origin Story. Through that process they:
- Transcend into new Variants
- Train to prepare for Battles and Missions
- Capture $PARTICLE and $ANIMA from activities
- Earn LootBoxes through activities(Battles, Missions, etc)
- Gain Rarity Items through LootBoxes and crafting
Overview of Research Labs
Now that we understand the Realmer/Adventurer purpose, let’s take a look at Research Labs and how they can help them achieve these purposes.
Research Labs are structures built and added to a Realm. Above is an overview of how Labs work. There are 3 types of players involved: Adventurers, Realmers and Stakers.
Let’s talk about Adventurers first 👇
We will be dedicating a whole article to the crafting system but for now, let’s focus on how crafting works in relation to Research Labs.
Let’s do a quick over of what Rarity Items are 👇
Rarity Items are weapons, wearables and artifacts that an Adventurer can use throughout the Realmverse.
These are items that can be used to improve the visual uniqueness of an Adventurer, use to craft more powerful Utility items, and unlock areas of the game.
These are items the affect your Adventurer’s abilities. They provide enhancements and unique abilities.
A Note on Higher Rarity Items
Higher Rarity Items vary in Visual Rarity and their utility increases.
Visual Rarity is a term we’ve used for Variants before. We’d like to carry this over into Rarity Items as well.
Expect Variant caliber art for higher tiered items 👀
There are three ways get a Rarity Item:
- Receive one through opening a LootBox
- Use a considerable amount of Collectibles to craft lower Rarity Items
- Use $PARTICLE and Rarity Items to craft higher Rarity Items
We will be focusing on the third way in this section.
Adventurers can choose what Realm to craft in. Let’s discuss four aspects that will influence an Adventurer’s decision: Success rate, Cost, Origin, and Benefits 👇
Success rate starts at 50% but can increase up to 100%. Success rate is controlled by the Realmer through the use of $PARTICLE. (More on that below)
Crafting requires $PARTICLE. Cost is based on the success rate. The higher the success rate, the higher the cost.
When crafted, each item is imbued with its place of origin. As crafting unfolds, Adventurers will find that some Origins are rarer than others.
Crafting provides Adventurers with the ability to own rarer, more powerful and visually unique Rarity Items to use with their Adventurers.
See more details on how Rarity Items work in our previous article.
Realmers build Labs using Tech Collectibles and then add them to their Realm.
Let’s discuss Adventurer Capacity, Success Rates, Cost and Realmer benefits 👇
Realmers build and stake Labs to their Realm to allow Adventurers to craft. Once they craft, the Lab they use is burned.
Labs come in 7 Rarities from Common to Exotic. Each Lab provides the space for an Adventurer to craft a Rarity Item that pertains to the Lab Rarity.
For example, to craft an Epic Rarity Item, a Realm will need an Epic Lab available.
Realmers will need to be aware of demand to know which Labs to build and add to their Realm.
A Realmer can increase success rate by burning $PARTICLE. Base success rate is 50%. $PARTICLE burned can increase success rate up to 100%.
Cost fluctuates based on success rate. The higher success rate, the higher the cost.
Increased $PARTICLE for Stakers
A Realmer can decide to stake into their Realm to reap the rewards of their productivity.
Crafting Proficiency increases based on crafting activity. As activity increases, a Realmer will benefit by:
- Providing more benefits to Adventurer which leads to more activity
- Used Rarity Items may drop for Realmers
A Staker can be anyone who owns $PARTICLE. They must decide which Realm can provide the best $PARTICLE returns based on productivity.
Productivity of a Realm is calculated using the following criteria:
- Research Labs burned(By Adventurer)
- $PARTICLE burned(By Realmer or Adventurer)
- Rarity Items burned(By Adventurer)
We will be adjusting the parameters of how productivity is calculated in the life of the game to account for halvenings, market conditions and activity.
Questions to Ask Before Staking
Stakers need to ask themselves the following questions when choosing a Realm:
- Does it have enough staking capacity?
- Does it have an attractive capture rate?
- Is there a low amount of stakers present?
These three questions will play a roll in the amount of $PARTICLE a Staker is able to capture. Let’s take a look at each question below 👇
Staking capacity is based on a Realm’s burn rates for $PARTICLE and Research Labs.
Capture rate is based on several factors:
- Amount staked by Staker relative to total supply
- Monthly productivity(reset every 30 days)
- Emission schedule
- Time of Capture
- Amount of Stakers in the Realm
The more Stakers on a Realm, the less $PARTICLE captured overall for all Stakers. Stakers will need to weigh the benefits of staking in one or many Realms to get the best capture rate.
Stakers main motivation is capturing more $PARTICLE. What they do with that $PARTICLE varies based on other roles they hold within the Realmverse(Realmer, Adventurer, $PARTICLE holder, etc…).
Research Labs showcases the blueprint we’ll be using to unify our game loops. It’s exciting to begin the process of building on top of the foundation laid out over the past year.
These new game loops bring:
- Crafting fueled by Realmers and Adventurers
- Multifaceted strategy for $PARTICLE usage
- Incentives for building
These strong economic game loops coupled with the strong belief of our community will allow us to onboard other projects that want to venture into the Realmverse with their existing NFTs in search of enticing Loot, amazing Art and community-driven Lore.
Our next article will dive into Monuments and their role in the Realmverse unified. Get your $ANIMA ready!
We’ve got some exciting gameplay to look forward to in the New Year.
To find out more, join our Discord and starting chatting with the community.
Not financial advice. Our main goal is to build a thriving ecosystem that is fun for the community and brings value to the ecosystem. Plans can change based on this goal.